55 Fascinating Video Game Statistics Showcasing the State of the Industry

The story of gaming began in the early 1950s when some of the best computer scientists started creating games and simulations to rest from their research tasks. They did it for fun, but 70 years later, we’re looking at an enormous market and an essential part of people’s lifestyle.

In this video game statistics overview, you’ll learn more about the people who play them and find out everything about current and upcoming trends in the industry. You’ll also read about the not-so-fun aspects of gaming, including addiction and real-life effects of video game violence.

Top Video Game Facts (Editor’s Choice)

  • Gamers around the world spent $174.9 billion on video games in 2020.
  • Almost 39% of the entire global population plays video games.
  • Fortnite was the most popular video game in 2020, with 12.3 million concurrent players.
  • With $18.2 million in gaming revenue alone, Sony was the top-earner in 2019.
  • According to video game stats, Asia-Pacific is the world’s largest gaming market.
  • 35.8% of gamers worldwide admit to pirating video games.
  • 46% of gamers globally and 41% of US gamers are women.
  • The US gaming industry directly employed 241,389 people in 2020.

Video Game Industry Statistics in 2020

1. Gamers around the world spent $174.9 billion on video games in 2020.

(The Wrap)

This number applies to console, PC, and mobile games combined. According to market researcher Newzoo, this is a 20% increase compared to 2020. The number exceeds Newzoo’s previous forecast by a staggering $15.6 billion, and a lot of it was driven by the COVID-19 pandemic and extended lockdown periods. With close to 3.1 billion gamers worldwide, the current video game trends suggest that the industry revenue could reach $217.9 billion by 2023.

2. American gamers spent a record $56.9 billion on consoles and games in 2020.

(USA Today)

The nationwide spending on games increased by a whopping 27% year-over-year. Again, this mostly had to do with the pandemic and the lockdowns, but also holiday shopping. During the December shopping season, Americans spent $7.7 billion on games, consoles, and other accessories — up 25% from the 2019 holiday season. The sales of consoles were also up, raking in a total of $1.35 billion in the first 11 months of the year, a 38% increase from last year.

3. According to video game sales statistics, the worldwide spending on games was up across the board in 2020.

(Statista)

The global spending on mobile games increased by 18%, while the spending on console games and related hardware grew by 16% in 2020. Handheld devices were up by 12% compared to 2019. Despite the growing popularity of mobile and streaming games, PC games aren’t going anywhere — the spending on computer games in 2020 went up by 13% year-over-year.

4. Mobile games accounted for 63.5% of all app downloads in Q4 of 2020.

(Sensor Tower)

In the final quarter of the year, iOS and Android users worldwide downloaded an impressive 13.59 billion games, video game statistics show. For comparison, all other apps across different categories accumulated a total of just 7.8 billion downloads during that same period.

5. More than 60% of freemium mobile gamers make at least one in-game purchase.

(Statista)

According to a 2016 survey — the most recent one as of this writing — 64% of mobile gamers make at least one in-game purchase. Interestingly, many of them are children. In 2020, 15% of parents said their kids spend between $50 and $100 a month on mobile in-game purchases.

6. Almost 39% of the global population plays games, video game stats reveal.

(IGN)

Research from mid-2020 reveals that 3.1 billion people worldwide play video games. Most of them are from the Asia-Pacific region (1.42 billion), with Europe in second place (668 million). Latin America placed third with 383 million gamers, while North America has about 261 million.

7. In 2020, 48% of gamers worldwide played PC games.

(IGN)

Video game purchase statistics show that nearly 1.5 billion gamers worldwide still play PC games. However, many of them also play games on other platforms, especially mobile. Only about 8% of all gamers (248 million) say they play PC games exclusively.

8. 53% of Asian gamers only play mobile games.

(IGN)

The Asia-Pacific region has the highest percentage of mobile-only gamers, far ahead of Europe (17% of mobile-only players) and Latin America (11%). In North America, just 7% of gamers say they only play games on their phones, putting it in joint fourth place with Sub-Saharan Africa.

9. 61% of US gamers also prefer playing mobile games.

(The Entertainment Software Association)

The percentage of gamers in America who prefer playing games on their smartphones is in line with the global average. In a 2020 survey, another 52% of gamers said they also play games on their consoles, while 49% said they still use their computer for gaming.

10. Nearly 3 in 4 US gamers owned a gaming console in 2020.

(The Entertainment Software Association)

When asked about the gaming devices they own, 73% of American gamers said they have a gaming console, and 43% said they have a handheld device. VR gaming tools are also very popular, with 29% owning a standalone and 25% a mobile-compatible VR device.

Video Game Popularity Statistics

11. 41% of US gamers say action is their favorite video game genre.

(Statista)

Action games — including platform and fighting games — were the most popular among US gamers in 2020. They were followed by adventure and strategy games in a joint second place, with 38% of US gamers citing them among their favorite genres. The rest of the top five included casual games (36%), adventure and shooter games (32% each), and role-playing games (25%).

There wasn’t much difference among gamers from other countries — in 2020, action was by far the most popular video game genre, statistics show. The only exceptions were Germany and Austria, where most gamers (37% and 45%, respectively) said strategy was their favorite genre.

12. Fortnite was the most popular video game in 2020.

(Twinfinite)

With 12.3 million players tuning in to see Travis Scott’s single Astronomical debut in April, Fortnite was the most popular game in 2020 by a wide margin. The second-placed Crossfire and League of Legends each had 8 million peak concurrent players, while Apex Legends ranked third with 2 million. Minecraft would likely rank in the top three, but the latest available information is from 2015, when this super-popular game had 1.4 million concurrent players.

13. According to Steam’s 2020 video game player statistics, Counter-Strike: Global Offensive was the most popular title on the platform.

(Statista)

In the first 11 months of the year, this game reached a peak of 665,530 concurrent players, placing it far ahead of DOTA 2 with 412,280. Other highly ranked titles include PlayerUnknown’s Battlegrounds (190,470), Destiny 2 (93,840), and Among Us (90,270 peak concurrent players).

14. Among Us was the world’s most popular mobile game in 2020.

(Sensor Tower, Apple)

With 166 million downloads in Q4 of 2020 alone, Among Us was the most-downloaded mobile game on both iOS and Android. According to mobile gaming stats, Garena Free Fire was the second most-downloaded game of the year on the Play Store. On the App Store, Genshin Impact ranked second in 2020 and was named iPhone Game of the Year by Apple.

15. Sony PlayStation 2 was the best-selling gaming console in 2020.

(Statista)

According to video game console stats, Sony PlayStation 2 was the world’s best-selling console, with 157.68 million units sold as of September 2020. The US and Europe accounted for more than 30% of the console’s total sales. Nintendo DS ranked second with 154.9 million. Other top-sellers included Game Boy (118.69 million) and Sony PlayStation 4 (113.16 million).

Video Game Statistics - Sony Playstation

Video Game Revenue Statistics

16. In 2020, the gaming industry made more than movies and US sports combined.

(MarketWatch)

With movie theaters worldwide shut down due to the pandemic, the global movie industry finished the year with just over $70 billion in revenue. For the same reason, the North American sports industry made only around $75 billion in 2020. With close to $175 billion in revenue, the video game industry became the highest-grossing entertainment branch worldwide in 2020.

17. Tencent is the global leader with $18.42 million in revenue in Q3 of 2020.

(PR Newswire)

The Chinese multimedia company’s revenue saw a 29% increase year-over-year. And while Tencent has the highest revenue of all publishers, not all of it comes from games. The company also produces media content and owns popular social apps, which account for a large portion of its profits. In all, the company earned $6.02 million from mobile and $6.39 from online games.

18. With $18.2 million in gaming revenue alone, Sony was the top-earner in 2019.

(TweakTown)

According to video game statistics from 2019, Sony was the undisputed leader with $18.2 million in gaming revenue alone. Tencent ended up second with $16.2 million generated from its mobile and online games. Other top-earners for the year included Nintendo ($12 million), Microsoft’s Xbox ($10.3 million), and NetEase ($6.7 million).

19. The US narrowly beat China to become the top-grossing gaming market in 2019.

(Statista)

Video game market statistics show that the US gaming industry generated $36.87 billion in revenue in 2019. After dominating the market in 2018, China fell to second place in 2019 with $36.54 billion, while Japan was in a distant third with $18.95 billion. Interestingly, five of the ten top-grossing gaming markets were in Europe — Germany ($6.05 billion), the UK ($5.62 billion), France ($4.09 billion), Spain ($2.74 billion), and Italy ($2.69 billion).

20. The Asia-Pacific region held the highest video game market share in 2020.

(Statista)

With $84.3 billion in revenue, the Asia-Pacific region continued its six-year streak as the world’s highest-grossing gaming region. The US is second with $44.7 billion, while Europe ranked third with $32.9 billion. All markets are up year-over-year, Asia-Pacific leading the gains with 16.8%.

21. 80% of digital gaming revenue in 2019 came from free-to-play (F2P) games.

(Statista)

Globally, F2P digital games generated a combined $87.1 billion in revenue in 2019. With $64.4 billion in revenue, mobile games accounted for almost 74% of that number. Free PC games brought in $21.1 billion, while F2P console games were responsible for $1.6 billion.

22. According to 2020 video game purchases statistics, F2P games earned $16.2 billion in the US.

(Statista)

Of that number, mobile games were responsible for $13.2 billion, PC games for $3.1 billion, and consoles for about $400 million. As you can see, the revenue distribution is in line with global F2P gaming trends. Most of the revenue came from in-game purchases that unlock new levels and give users access to tools and other accessories they can’t use without paying for them.

23. Tencent’s Honour of Knight was the top-grossing F2P game in 2020.

(SuperData)

The multiplayer online battle arena (MOBA) game generated $2.45 billion in revenue, which earned it the top place among all F2P games and helped it kick Fortnite outside of the top 10 for the first time in years. Coming in second is Peacekeeper Elite, also from Tencent, with $2.32 billion. According to video game industry stats, other top-grossing F2P titles include Roblox ($2.29 billion), Garena Free Fire ($2.13 billion), and Pokémon GO ($1.92 billion).

24. Call of Duty: Modern Warfare was the top-grossing premium game in 2020.

(SuperData)

This shooter game from Activision Blizzard generated $1.91 billion in 2020, putting it far ahead of the second-placed FIFA 2020, which earned $1.08 billion. No other premium game crossed the billion-mark, video game industry market statistics show. The rest of the top five includes Grand Theft Auto V ($911 million), NBA 2K21 ($889 million), and NBA 2K20 ($771 million).

25. The global digital gaming market will be worth $34.4 billion by 2022.

(Statista)

Digital games have experienced uninterrupted growth over the last decade, but the increase will speed up in the next few years. Having reached $25.4 billion in 2020, this segment’s market revenue is projected to go up to $34.4 billion by 2022 — a 35.4% rise. After years of decline, PC games will also see a small increase, from $11.8 billion in 2020 to $13 billion in 2022.

Video Game Piracy Statistics

26. 35.8% of gamers worldwide admit to pirating PC games.

(Statista, PC Gamer)

In a 2016 global survey on video game piracy, the latest one conducted as of this writing, 35.8% of gamers admitted to pirating PC games. Unsurprisingly, the number of pirates is the highest among younger age groups, with 46% of gamers under 10, 39% of those aged 11–15, and 42% in the 16–20 bracket all saying they pirate video games. Their reasons varied from refusal to pay and low income to a game’s unavailability in their country and their dislike for the publisher.

27. Pokémon Diamond and Pearl and Dissidia Final Fantasy are the two most-pirated games ever.

(Game Rant)

Video game statistics from 2020 show these two titles have been pirated about 5.4 million times each, losing their publishers hundreds of millions of dollars in sales. The list of the most-pirated games also includes Battlefield: Bad Company 2 (3.98 million illegal copies) and two titles from the Call of Duty franchise — Black Ops (4.2 million) and Modern Warfare 2 (4.1 million).

28. 19.5% of gamers find nothing wrong with pirating games.

(PC Gamer, Consumerist)

Another 21.6% say piracy is wrong, but they do it anyway, while just 34.8% of gamers believe it is outright wrong to pirate. Interestingly, 22.7% say it depends on the game’s publisher. One of the best-known gaming facts is that gamers dislike some video game companies for various reasons. On that note, it’s worth mentioning that Electronic Arts (EA), one of the world’s leading video game publishers, was voted the Worst Company in America twice, in 2012 and 2013.

29. 47.9% of gamers end up buying a game they pirated at least half of the time.

(PC Gamer)

These gamers primarily pirate games for demo purposes — if they like one, they’ll purchase it, which happens in more than 50% of the cases. Another 33.3% of pirates say they rarely buy games they illegally download, 11.4% never do it, and 7.5% always buy the games they pirate.

30. European Commission’s video game sales stats indicate that piracy may actually help boost sales.

(Ars Technica)

A European Commission report found that video game piracy might increase legal sales by up to 24%. This is the direct result of the publishers’ successful tactics to convert unpaying to paying users. Some of these strategies include in-game purchases, additional levels, and other enticing bonuses available only to those who pay to play the game.

31. The Spanish gaming industry loses close to $250 million each year due to piracy.

(Statista)

Spain currently ranks among the top 10 gaming markets globally, but its revenue has taken a severe hit due to piracy. Local gaming industry statistics reveal that illegal downloads have resulted in a financial loss of €203 million (about $247 million) in 2019. Of this sum, physical sales profits suffered a €54 million loss, while digital sales were hit by a €149 million loss.

Video Game Statistics - Two Persons Playing Game

Video Game Demographics

32. 46% of gamers worldwide are women.

(Statista)

Most female gamers (32.6%) are aged 21–35, followed closely by the 36–50 group (28.3%). The age distribution is similar among male gamers — 37% are aged 21–35, and 27.8% fall into the 36–50 age bracket. As for young gamers aged 10–20, 54.5% are male and 45.5% female.

33. The number of female gamers in Asia-Pacific is rising steadily.

(BBC)

The region with the largest gaming industry is also leading the video game market growth in the female demographic. According to a 2020 report, about 539.6 million (38%) of the 1.33 billion gamers in the Asia-Pacific region are women. As for individual markets, 45% of Chinese gamers are women, while Japan and South Korea both have 40% of female gamers, statistics show.

34. Women account for 41% of all US gamers.

(The Entertainment Software Association)

In 2020, 59% of gamers nationwide were male, while 41% were female. The percentage of female gamers is down from 2019 when women made up 45% of gamers across all age groups, US video game gender statistics reveal. With 214.4 million gamers across the country in 2020, this means that 87.9 million women in the US regularly play video games.

35. Female gamers are dominating the mobile market.

(TechCrunch)

According to recent gaming statistics, 51% of mobile gamers worldwide are women. Reports from earlier years had the percentage of female gamers even higher (up to 63%), indicating that male mobile gamers have caught up in the last few years. Interestingly, most mobile gamers are in the 36–50 age bracket, defying the stereotypical image of a millennial/Gen-Z mobile gamer.

36. 93% of shooter game players are male.

(Gamify)

Video game genre statistics by gender show that 96% of tactical and 90% of first-person shooter gamers are male. Sports gamers are also predominantly male — only 8% of players are female. Males are prevalent in most other genres, but female gamers dominate the match-3 and family and farming simulation categories. In both these genres, they make up 69% of all players.

37. Most US gamers are aged 18–34.

(The Entertainment Software Association)

Video game users statistics reveal that 38% of US gamers fall into the 18–34 age group. The second most represented group is 35–54, which makes up 26% of all gamers nationwide. Another 9% of US gamers are aged 55–64, and 6% are 65 or over. It’s also interesting to note that more than one-fifth of US gamers — 21% — are under the age of 18.

38. Up to 91% of children aged 2–17 play video games.

(CNET, ScienceDaily)

In-depth video game statistics on children aren’t available, but a 2011 study — the most recent one conducted on such a large scale — found that 91% of kids between the ages of 2 and 17 play video games. More recent research reveals that 86% of parents with teenage kids claim their children spend too much time gaming. At the same time, 78% of these parents don’t think their kids spend more time playing video games than their peers.

39. The average age of a US video gamer is 33.

(The Entertainment Software Association)

According to a 2019 industry report, US male gamers’ average age is 32, whereas it’s 34 for female gamers. Regardless of their gender, the average gamer has played different types of video games with some regularity for about 14 years.

40. Only 12% of adult US gamers don’t have a political affiliation.

(The Entertainment Software Association)

A deeper dive into statistics of US video game players reveals that 37% of them identify as Democrats and 33% as Republicans. Another 18% identify as Independents, while the remaining 12% either identify differently or don’t have any political affiliation.

41. For 66% of US gamers, price is the determining factor when buying a game.

(The Entertainment Software Association)

According to a 2019 video game facts and statistics report, 63% of gamers will usually buy games with interesting graphics. For 57% of gamers, the game’s premise is an important factor when deciding whether to buy it. Interestingly, 46% of gamers said they’d buy the latest installment in a series they like, which explains the lasting popularity of video game franchises.

Video Game Violence Statistics

42. 13% of games released in 2019 received an M rating for violent content.

(The Entertainment Software Association)

The Entertainment Software Rating Board (ESRB) rates video games’ content to help parents monitor their kids’ gaming habits. According to video game statistics, 13% of 4,034 titles released in 2019 earned an M (Mature) rating for violent content. Another 28% were deemed suitable for teens (rated T) and 14% for all players over 10 (E10+ rating).

Almost half of all video games released in 2019 (45%, up 3% from 2018) earned an E rating, meaning they contain no violence and are thus suitable for players of all ages. A year earlier, 9% of new releases earned an M rating, indicating an increase in the number of violent games.

43. 83% of US parents trust the ESRB ratings.

(The Entertainment Software Association)

The other 17% of parents personally check every title to prevent their kids from playing a violent video game, statistics show. In a 2020 US survey, 92% of parents said they pay close attention to the games their kids play. Almost half of them (48%) also said they limit the time their children spend playing video games in an effort to promote a healthier lifestyle.

44. Research on the effects of video game violence in children is inconclusive.

(Healthline)

For decades, many researchers have claimed that violent video games result in aggressive behavior in children. However, none of the studies conducted so far could find a direct link between video game and real-life violence, statistics show. Experts agree that video games affect children’s thoughts and behavior to some degree, but most say this effect is negligible.

45. There’s no proof that violent games cause aggression in adults, either.

(Association for Psychological Science)

A 2019 study conducted on college men couldn’t find any link between violent games and real-life aggressive behavior. The authors noted that the effect of video game violence during a 15-minute gaming session — if any — was impossible to register in the subjects’ behavior.

Video Game Addiction Statistics

46. WHO has added gaming addiction to its official list of mental health disorders.

(World Health Organization)

In 2018, the World Health Organization (WHO) members voted to add gaming disorder to the official list of mental health disorders that require treatment. To be diagnosed with this disorder, gamers must display a lack of control over their gaming habits for 12 consecutive months.

47. An average adult US gamer plays games for close to 11 hours a week.

(The Entertainment Software Association)

According to video game usage statistics from a 2020 US survey, gamers spend about 6.6 hours a week playing online games. They spend another 4.3 a week playing with someone else in-person. When asked who they played with, 42% said they do it with friends, 27% with their spouse or partner, and 24% with other family members, kids included. Interestingly, 7% of the participants said they enjoy playing games with their parents.

48. Americans of all ages play mobile games for 6 hours a week.

(Statista)

Video game use statistics from 2019 show that US gamers across all age groups spend no more than 6 hours per week playing mobile games. This is true for young people aged 13–24, adults aged 25–44, and kids aged 2–12. Only adults aged 45 and over said they spend 5 hours per week playing mobile games on average.

49. Of all addicted gamers, 94% are male.

(The Recovery Village)

On average, only 6% of females report suffering from gaming addiction. While the gender gap was expected based on the general video game player stats, the discrepancy is surprisingly large. It reveals that men are 17 times more susceptible to video game addiction than women.

50. Young men aged 18–24 are most likely to suffer from gaming disorder.

(The Recovery Village)

There are several possible reasons for this fact. Young men are naturally more competitive, and video games give them a perfect platform to showcase this type of behavior. This is also the age at which young men leave high school and college and are trying to find their place in the adult world. During this emotionally sensitive time, many of them seek solace in video games.

51. 10% of adolescent gamers display signs of gaming addiction.

(ScienceDaily)

According to statistics on video game addiction from a recently published six-year study, 90% of adolescent participants showed no addiction signs during the research. Those that did also demonstrated higher levels of depression, anxiety, and aggression. The study’s authors noted that most gamers in the at-risk group were males with previously displayed antisocial behavior.

Video Game Industry Employment Statistics

52. The US gaming industry directly employed 241,389 people in 2020.

(Statista)

This marked a 2.25% growth from 2019 when the industry had 235,962 employees. Looking at the employment rates over the last decade, the industry had seen a growth of about 48.5% since 2010 when it employed just 124,403 people. The increase was mostly uninterrupted all through the previous decade, and it’s expected to continue at similar rates in the coming years.

53. The gaming industry employment could rise by up to 8.5% in 2021.

(IBISWorld)

According to video game industry growth statistics, the US gaming industry should have close to 261,906 employees in 2021, marking an increase of 8.5% year-over-year. This would position it as the 133rd largest US industry overall and 6th largest in the IT sector based on employment.

54. California’s gaming industry alone employs more than 218,000 people.

(PR Newswire)

Of this number, about 57,000 work directly in the industry, while the rest work as suppliers and in other supported jobs. Washington is in second place with 48,808, and Texas is third with 24,972 employees, video games industry statistics show. As stated, these numbers include both those working directly for a gaming company (e.g., developers, animators, and designers) and those in positions supported by the industry (e.g., supply, retail, and distribution).

55. New Jersey is the best state for game designers looking for work.

(Zippia)

Based on the number of available jobs, average salary, and cost of living, New Jersey ranks as the best state for video game designers. The top five also includes Utah, Iowa, Alaska, and California. Based on these same factors, Delaware, Hawaii, and Michigan rank the lowest.

Video Game Statistics - Kid Playing Games

Video Game Facts and Projections: In Conclusion

Many industries have had a rough year due to the COVID-19 pandemic, but gaming wasn’t one of them. As this overview has shown, 2020 was one of the strongest years in gaming history — and projections show the industry will continue to grow in the coming period.

These stats show that people worldwide love playing games, parents closely monitor their kids’ gameplay, and the industry employs hundreds of thousands of people. Although no one should take video game addiction lightly, stats show that most US gamers aren’t at risk. And even though many believe video game violence can result in real-life violence and aggression, no studies have been able to prove this negative effect — in children or adults.

FAQ

What percentage of the world plays video games?

Research shows that about 3.1 billion people around the globe play video games. This number accounts for almost 39% of the total global population. Most of these gamers play games on their phones, so it’s no surprise that mobile is the fastest-growing gaming market segment.

How many gamers are there in the world in 2021?

As stated, 3.1 billion people in the world play video games. Almost half of them (1.42 billion) are in Asia-Pacific, which is currently the largest market both in terms of size and revenue. Looking at video game statistics worldwide, Europe has about 668 million game players, Latin America has 383 million, and North America has close to 261 million. Not all of these people would describe themselves as gamers — many of them play games occasionally rather than regularly.

How many video gamers are there?

The exact number of gamers — people who play video games every week or even every day — is unknown. However, we know that 3.1 billion people worldwide say they play video games. We also know that women account for 46% of this number, while men account for 54%.

How many people play video games in the US?

Out of approximately 261 million gamers in North America, 214.4 million live in the United States. The gender distribution is similar to the global gaming community — women account for 41% of all gamers in the US, while 59% are men. Further video game statistics in America reveal that the 87.9 million female US gamers most often play games in the match-3 and family and farming simulation genres. In contrast, male gamers mostly play shooter and sports games.

What age are most gamers?

Most gamers worldwide fall into the 21–35 age bracket, followed closely by the 36–50 age group. Globally, most mobile gamers are aged between 36 and 50. Most American gamers (38%) fall into the 18–34 age group, US video game statistics show. Gamers aged 35–54 represent 26% of the country’s gaming population, while 21% of US gamers are under 18. On average, US gamers are 33 years old — female gamers are 34, and male gamers are 32.

What is the #1 video game in the world?

Fortnite was the most popular game in 2020, with 12.3 million peak concurrent players. The most popular mobile game on both iOS and Android was Among Us, while the most-played game on Steam was Counter-Strike: Global Offensive. As for video games sales statistics in 2020, Tencent’s Honour of Knight was the top-grosser in the F2P category, with $2.45 billion in revenue. With $1.91 billion, Call of Duty: Modern Warfare was the top-grossing premium game.

Do video games cause violence?

Mental health experts have opposing views on this subject, but none of the studies conducted thus far could prove a direct link between video game violence and real-life aggression. This applies to both children and adults. Most experts agree that video games may affect players’ thoughts and behavior to some degree, but based on research, that effect is insignificant.

How many video games are there?

Some sources estimate there are currently close to 1.2 million games across all platforms. That’s not counting all the titles designed for consoles and other devices that are discontinued or no longer in use. If we look at the number of games assigned ratings by the ESRB, we can see there were 4,034 new console games in 2019 and 2,768 in 2018.

How big is the video game industry?

Based on revenue alone, the gaming industry is currently among the leading entertainment branches globally. In 2020, its revenue surpassed that of movies and US major league sports combined. We can also assess the global video game industry size based on the number of gamers worldwide. In that respect, it is one of the most successful industries, with about 39% of the global population playing games either occasionally or regularly.

How much is the video game industry worth?

Gamers worldwide spent $174.9 billion on video games and consoles in 2020. US gamers account for $56.9 billion of the total sum, marking a 27% year-over-year increase in game spending. According to projections, the industry revenue should reach $217.9 billion by 2023.

How popular are video games?

Whether you look at the gaming industry’s revenue or the number of gamers worldwide, it’s undeniable that video games are very popular. In the US, gamers spend about 11 hours per week playing console and PC games and another 6 hours playing mobile games. If we assume an average gamer uses all these platforms, it means they spend up to 3 hours a day playing.

How many kids play video games?

The research on kids’ gameplay habits is scarce, but a 2011 large-scale study found that 91% of children aged 2–17 play video games with some regularity. Additionally, a 2020 report claims that 21% of all US gamers are under 18. According to the video game statistics from that report, more than 45 million kids and teenagers in the US alone play video games.

Sources:

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