{"id":4293,"date":"2021-06-08T15:28:45","date_gmt":"2021-06-08T15:28:45","guid":{"rendered":"https:\/\/techpricecrunch.com\/?post_type=blog&p=4293"},"modified":"2024-02-15T05:33:47","modified_gmt":"2024-02-15T05:33:47","slug":"virtual-reality-statistics","status":"publish","type":"blog","link":"https:\/\/techpricecrunch.com\/blog\/virtual-reality-statistics\/","title":{"rendered":"27 Impressive Virtual Reality Statistics You Should Know in 2024"},"content":{"rendered":"

In 1935, a short sci-fi story called Pygmalion\u2019s Spectacles<\/i> talked about glasses that let you see an artificial, immersive reality where you get to be the protagonist. Sounds familiar?<\/p>\n

After a century of engineering and fantasizing, in 2012, an 18-year-old entrepreneur Palmer Luckey presented the design for Oculus Rift. Now, with 5G on its way to speed up all our connected tech, we get to step into artificial realities and use them to improve our own.<\/p>\n

Read the latest virtual reality statistics to see how VR is doing in the real world and learn about its use in the fields of education, medicine, business, and of course, arts and entertainment.<\/p>\n

Top Virtual Reality Statistics (Editor\u2019s Choice)<\/h2>\n